End of an Era

I have fond memories as a child of opening the latest issue of Nintendo Power and pawing through it’s pages, devouring all the screenshots and gaming info as fast as I could.  Then I would read through it again, and again, and several other time until the next issue hit.  There was a time before the internet when the only way for a videogame obsessed kid to find out anything about the hobby they loved so much came from the glossy pages of a magazine.

Nintendo Power, the oldest gaming-focused magazine still being published is being shut down.  The magazine’s publishers, Future Publishing, have announced that as of December 2012 Nintendo Power magazine will cease publication.  When asked for comment, representatives from Future Publishing claimed that Nintendo was unwilling to help the magazine take part in Future’s growing digital publishing business and that Nintendo has no interest in taking control of the mag again.

Studio Liverpool Shuts Down

Any Wipeout fans are sure to have heard the news already, but Studio Liverpool has shut down.  Studio Liverpool, originally known as Psygnosis, was bought by Sony in 1993 and renamed in 2001 and is in modern times most know for their futuristic racing series Wipeout.  Supposedly, Studio Liverpool was working on two games, slated for the PS4, before being shut down.  Among them was a new Wipeout game that we’ve been told was roughly 1 year into development.

More Layoffs

The past few years have been a wasteland of developer layoffs and studio closures (see above) and it’s time to add more to the pile.  This week, 3 studios have announced layoffs.  Bewjewelled creators PopCap has laid off 50 people from it’s main office in Seattle and have been considering the complete closure of it’s Dublin based studio.  Developer of the newly released MMORPG The Secret World, Funcom, has announced an undisclosed number of layoffs that it says are “temporary”.  Finally, beleaguered publisher THQ once again lays off employees, this time around 20 people from it’s production and marketing departments.    We hope that everyone involved lands on their feet again and can get back to making games again soon.

The Border Lands

Gearbox Software is made up of a group of people as charming as they are talented.  Don’t believe me?  Check this out.  Who else would create a 16-bit “demake” of their upcoming game?  Only Gearbox, that’s who.