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#4: Crysis 2

Crysis 2
A fairly recent release, Crysis 2 exists in the modern day realm of shooter over-saturation, but still manages to make itself stand out from the crowd. Apart from being the sequel to a game that was hell on the PCs trying to run it when it was first released, Crysis 2 contained an element that most other shooters in the modern market don’t have: pacing. Whereas most shooters throw bullets at you from start to finish, with a copious helping of explosions, just to make sure you’re paying attention, Crysis 2 understood that you need a point of contrast in order to get full enjoyment out of a game. And if there’s one thing the first Crysis taught us, it was that foiling an alien invasion attempt is infinitely more fun than dealing with your average, garden-variety terrorist threat, and Crysis 2 features more of that, only now in New York, instead of on an island that looks suspiciously like the one from Far Cry… Interstellar enemies (as long as they are done well), will always be more interesting than human ones, dead or alive, a fact which video games need to learn somewhat quickly, so that the market can become flooded with games about shooting aliens, and shooting humans will become fun again, instead of woefully overdone.

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