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Cifre
October 29, 2011 at 12:01 am
Oblivion had a great combat system??!?! Bah…. I stopped reading your article on that point. I’d say rather superficial and boring. Made for mad-bash mouse clickers and back pedal ladies.. I bet you played only as a mage if you say the combat was that great. I don’t have too much expectations on skyrim combat, though I indeed believe it should be better this time.
Mike
November 9, 2011 at 3:04 pm
haha i stopped reading it too we he said that.
Hayes
November 9, 2011 at 4:26 pm
I apologize, I honestly don’t know what I was thinking when I wrote that. I did in fact mean to put good or decent combat system, no joke. I by no means thought that Oblivion had a fantastic combat system, but it did get the job done. I must confess, it was probably one of those things I meant to go back and edit later on but didn’t. I’m sorry that my one screw up made you stop reading the article :(
Nuck Chorris
November 1, 2011 at 2:55 am
I’m going to have to agree with Cifre on this one, but atleast this game strives to be as immersive as possible. If you ever played a game such as Dragon Age, you know what i’m talking about; “tap X/A/(Whatever on the keyboard) to lose control of your character who will attack continuously without your input” now this was only a problem in DA:O (Fixed in DA:2 aka sh**y sequel), don’t get me wrong it’s a great game, i just feel that the in all ES games i’ve felt that ‘this is my character, i have complete control over him’.
I’m glad however that this game is getting alot of attention, both from Bethesda as a project and from the media that this game much deserves, yet somehow long-time “fans” of the series don’t seem to like where the series is going with it’s popularity. I remember when these “Fans” wanted the ES series to get much more attention, but ever since Morrowind, and more specifically OBLIVION and now Skyrim they seem to want the game to go back to being an indie game that only they knew of.
All this talk about Bethesda “Streamlining” the game has again got longtime “fans” worked up, yapping specifically about the armour and skills “Streamlining”, but i’m going to attempt to explain here (Hopefully some will read it) that the armour was “Streamlined” only because:
A) No armour ever really looked good in Morrowind or OBLIVION because the devs had to work on each piece as sn individual item.
B) Now that the currias and greaves are combined it makes work much easier allowing for more armour, with more variety.
Also) You still have a great range of character customization, it’s not all about armour/robes/clothing it’s also about the customization of the protagonist i.e. Tatoo’s, character build (Nimble/Strong), beards (FTW), and whatever detail you wish to enhance in the face.
Now for Skills:
A) All the skills are still their, mysticism has been split into the other magic categories wheras Blunt has been split into the 1/2-handed sections i.e. the 1 and 2-handed skills have multiple perk trees whether that be Dagger, Waraxe, (Long/short) sword, and possibly hammers (one handed)
And 2-handed- Battleaxe, Claymore, Warhammers.
B) Magic customization is still there only is not performed at alters, but with the spells you know out of about 100 unique spells.
C) Some skills aren’t even categorised as skills whether it be cooking or mining so there’s still some extra stuff in their ;P.
Thankyou for ‘reading-my-rant’ and have fun XD XD XD.