3) Streamlined Leveling System and Menus
Leveling worked pretty well in Oblivion, you wanted to level up an attribute you just needed to do things that would increase that. Want single handed weapons leveled up, just use them. This system returns to Skyrim, although it seems to be tightened up just a little bit. The skills have been reduced to 18 this time around though, when Oblivion had 21 and Morrowind had 27. In addition, each time you level one skill it grants you a bonus to health as well as the option to add more health, mana, or stamina. The one addition here, which is fantastic, is the perks system from Fallout. Perks worked perfectly in Fallout, and while the system might not be exactly the same, it is pretty much the same thing. Each time you level up you get a point to use on a perk, and if Fallout was any indication, some of these will be incredibly useful while others will probably be a bit wacky. Combining the leveling system of Oblivion with the perks of Fallout seems like a sure fit.
The thing that’s received the biggest overhaul would be the menus. The HUD has been completely cleared up, adding to the immersive experience. Your health, mana, and stamina bars will vanish after a while if you do nothing to affect them, so the only thing remaining on your screen would be the compass at the top. The menus have been completely overhauled. Gone is the clunky, cumbersome system from Oblivion replaced with a sleek and easy menu system. Compass arrows appear when you bring up the menu. Whichever way you look brings up a different part of the menu. Especially interesting is the up arrow which leads to the skill area. This causes your character to look up, where you see a beautiful network of constellations that are your skills. Not only is it easy to use, it looks great while it does it. To see the menu system in full, go ahead and watch the video below which shows it off perfectly.