Recently we have seen a huge influx of new ‘block jumper’ games that offer similar gameplay to The Impossible Game. Block jumpers are simple games that require plays to tap the screen to jump a block, whilst avoiding obstacles or landing on certain areas – there are plenty of them out there, and today I’ve just played through another one, and this may be one of the most infuriating games in the genre I’ve played so far.
The game in question is called Zoi, and it features a large amount of interesting aspects to drive you nuts, and I think the developer of this game knew what he was doing when he created it, which in the spur of the moment just makes you that little bit more frustrated about the whole thing.
In Zoi, you must tap the screen to jump a triangle over blocks as they hurtle towards the center of the screen. It sounds easy at first, but the blocks move at irregular speeds, and they can come from either direction at any point in time, which can quite easily leave your mind feeling confused and a little disorientated.
To make things worse, as you play through Zoi, you will come across levels that include smaller moving obstacles, or in this instance, what the developer has referred to ‘enemies’ – these objects are usually small spiked balls that are the same size as the triangle you control.
The obstacles add an extra layer of discomfort to the game; whilst trying to lineup jumps for blocks that purposely move at odd speeds and come at whatever angle they please, the obstacles do what they do best – get in the way, and it can get frustrating pretty fast.
The graphics in Zoi aren’t tremendous, but the developer opted for a hard, rocky texture for the moving blocks, which serves to remind you how real and rock solid they are, and how much of a pest they can be at the best of times. You can almost feel it every time you hit into a block, and to make things worse, the screen quickly flashes to a bloody red color each time you make a mistake; a color that is almost dedicated to anger, hatred and frustration.
Zoi is a nightmare; it brings together a range of different gameplay mechanics that prevent you from building any sort of pattern to defeat the game, and every element has been made in a way to put as much frustration into your head as possible. If you’re up for testing your patience, check out Zoi, there are a total of 20 levels in the game, but I doubt you’ll even get through half of them.