Flea Flee Gold is a brand new iOS arcade game created by a solo developer. The graphics in Flea Flee Gold are simple, the sound is non-existent, but the gameplay? That might just be worth the $0.99 price tag. Let’s take a look at what Flea Flee Gold is capable of, and whether it’s worthy of a spare dollar.
The best way to describe Flea Flee Gold to a new player is that it borrows similar attributes to the Impossible Game, but gives is a little bit more flexibility. Unlike in the Impossible Game, where you can only control when you jump, in Flea Flee Gold, you can hold down your finger on the screen to power your cube up and control how high you jump, too. Another interesting game mechanic in Flea Flee Gold is that jumping can increase your momentum – jumping repeatedly will speed things up even faster, and whilst you can quite comfortably bounce slowly by like a rubberized turtle, you may enjoy the high-paced energetic action the game offers when you start to pick up pace.
Flea Flee Gold is all about balance; to truly win you need to balance momentum with inertia – small consecutive jumps may help you to clear a gap thanks to the increased speed, but larger jumps can also help your cube to cover large distances at the sacrifice of speed.
The levels start quite easily, but they get a lot harder. By the time you’ve passed the 25th checkpoint, if you aren’t building up speed in Flea Flee Gold, you’ll be building up enough inertia a big jump.
The trouble with Flea Flee Gold is that it can be completely fairly easily: the last 10 checkpoints are incredibly hard, but it’s not too difficult to get passed after you give yourself a few seconds to plan out your jumps, and after the 40th checkpoint, the game is technically finished; after this you’ll enter Endless Mode, which as it sounds, is an infinite version of the standard gameplay.
Completing Flea Flee Gold just doesn’t have that same level of satisfaction that can be achieved from finally getting through the Impossible Game, although that may be attributed to the conveniently placed checkpoints throughout the game. If the developer could give us the option to try and complete the game in one sitting, I think there’d be a lot more to work towards. However, if you have $0.99 spare and you enjoyed the Impossible Game, there’s no reason why you wouldn’t like Flea Flee Gold, either. Check it out here.