With a storyline that brings you back to Lord of The Rings landscapes and a hint of the classic Japanese RPGs of yore – this turn-based combat game has managed to open up talks with Sony and Microsoft. But they prefer to retain some of their Indie side…

What’s worth fighting for? In Festival of Magic it is Plumpet Island, a volcanic island located in Nevad, which functions as your very own home village. There you can Farm Your own Ammo. Because the soil is full of magical energy – your weaponry has very peculiar and unique features. See the images below to get a grasp of a backyard full of potion brewing, barnacle care and weapon upgrades.

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This magical Island, you can imagine, should not fall into the wrong hands. And thus it is protected by the pretty sorceress Olia. But then the town’s botanist goes missing – havoc and despair. Who’s summoned to come to the rescue? The young and handsome treasure hunter Amon – that’s you. And when he returns from the rescue operation the Village is ambushed by a powerful warlock who drains Olia’s magical powers – leaving her lifeless. That’s where the story unfolds… Fighting the warlock, restoring the village and saving Olia’s life.

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The game -made by the Norway (Oslo) based SnowCastle Games- is filled with terms having that ‘Nordic bite’ that seems to trigger a fantasy world landscape, perhaps thanks to Lord of The Rings, rendering all ‘out of your hat’ plots credible.

There’s Umbra, the planet where it’s all happening, a realm where magic and technology existed in perfect harmony. It used to have a core clockwork, maintained by two orders: the order of Magicians and the order of Engineers.

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There’s the Battle of Suvia, where a giant machine was made in a conflict between the order of Engineers and Magicians. ‘Seasons froze to a standstill, covering one continent in eternal ice and snow…’

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And now for the big news: They’ve been in contact with investors about funding the game as well. More specifically with Sony and Microsoft, about getting their game out on the PlayStation and Xbox. According to Concept Artist Fredrik Dahl Tyskerud they’d be thrilled to have Festival of Magic come out on these consoles. ‘We’re crossing fingers that we’ll hear back soon!’ Which leaves a big question: Why Kickstarter? ‘We want to stay as independent as possible. Partnering with an investor means selling stock in our company. With a portion of the budget coming from crowd funding we can retain as much rights and control over our company as possible.”

Also worth mentioning is that the game has had the green light on Steam. There’s a playable alpha and digital rewards for backers, starting as low as $5. Have a look at their video – look out for their ‘pairing’ feature: combat happens in pairs combining a warrior and a protector – interesting new approach on combat tactics.

The Festival of Magic Kickstarter runs until December 21, 2013. So far they’ve gathered $47,386 of the $250,000 goal with the help of 1,356 backers.