Way back in April Warner Bros. & DC released Injustice Gods Among Us for iOS, and while it was a far cry from the console version, it was a solid mobile title well worth a look. As 2014 comes to a close the game finally made its way to Android, and we’re here to give Android gamers the lowdown on Injustice Gods Among Us…
Injustice Gods Among Us is a CCG mixed with an Arcade brawler as it lets you duke it out with DC’s heroes and villains across several different backdrops. The battles look great, but the action is far from exciting as your controls are limited. Injustice uses the swipe-based combat system that mobile fighting games are so fond of these days as you’ll tap to attack, swipe left or right for “heavy” attacks, and hold down with two fingers to block.
The only variety comes in the form of each characters special attacks, and those aren’t that unique as a lot of the characters use the same mechanic to fill their specials attack bar. While the actual gameplay isn’t going to wow you, the tag team 3 on 3 aspect of the game helps to freshen things up a bit. It’s also a fast paced game, and the wait times are minimal as Injustice Gods Among Us gives each card its own energy gauge.
The CCG part of Injustice Gods Among Us comes into play with hero and villain cards you collect from battles. You don’t actually get one after each conflict though, and after spending quite a bit of time with the game I had only acquired 3 along with a lot of power-up/ability cards. As you’d expect, you can get heroes by purchasing packs of cards, but those can cost you a pretty penny unless you save your hard earned cash from battles. You can sell cards or purchase them individually as well although I doubt you’ll want to shell out 180,000 credits for Insurgency Batman.
One of the main draws of a game like Injustice Gods Among Us is with its cast of characters, and while the gameplay feels a little flat, there are plenty of cool characters to contend with. The roster includes characters like Sinestro, Deathstroke, Lex Luthor, The Green Lantern, Superman, and Lobo. Most of the characters have two different looks as well with regular, regime, and insurgency cards except for Lobo, because Lobo hates everyone equally as that’s just how the last
Velorpian Czarnian rolls.
By the numbers, Injustice Gods Among Us has 43 battles to choose from, and each has their own set of fights. There are 6 different types of card packs you can buy as well including the pricey Red Son Pack for 400,000 credits. The shop also contains 37 character cards to purchase to go along with 67 Support Cards. The currency thankfully only comes in one form, and the prices range from $1.99 for 12,000 to $1.5 million credits for $99 bucks.
Injustice Gods Among Us is a mindless button masher that still manages to be a lot of fun even with the simplistic swipe-based combat. The graphics look great on my aging Galaxy S3, and I had no issues with performance, bugs, or errors in any way. As mentioned, the characters are the highlight of the game and hopefully WB will add more down the road. Injustice isn’t perfect, but it’s quite a bit of fun and getting to fight with some of your favorite superheroes (and villains) is never a bad thing. If you dig comics or CCG’s you’ll definitely want to give Injustice Gods Among Us a go, and you can pick it up for free on Google Play.