– A Gravitational Adeventure – Luna’s Wandering Stars by Serenity Forge is a puzzle game built around gravity.  Only this time, you don’t have to work against gravity – You are gravity.

I’ve always been interested in gravity as a gameplay concept.  The most ubiquitous force in nature is something we’re all intimately familiar with and allows for near infinite gaming possibilities.  Luckily, gravity as a core concept has been present in many platformers, but that’s where Luna’s Wandering Stars gets interesting.  You’re not working against gravity so much as you are using it as a tool.  The goal of the game is to apply different effects – such as changing gravity and velocity or applying force – to move a space probe around planetary and into the goal.

From what I’ve seen, Luna’s Wandering Stars is a surprisingly engrossing game that teaches as you play.  You’ll walk away (likely hours later) knowing more about astrophysics than you did when you started.  It’s also one of those puzzle games that looks simple at a first look, but exponentially grows in depth the more you play, perfect for the casual player or the hardcore gamer.

Most excitingly, Luna’s Wandering Stars includes a level editor so you can create and share your own challenges, ensuring you’ll never run out of puzzles to complete.

Q & A

Slimgamer exchanged a few emails with the team behind Luna’s Wandering Stars and they were kind enough to answer a few questions for us.

Can you give us an overview of Luna’s Wandering Stars?

Luna’s Wandering Stars is physics puzzle game where you use various powers to affect the orbits of moons around planets. Each level of the game presents an interesting challenge, and it’s up to the player to figure out the best ways to utilize the gravity in the game to beat all the levels.

Why did you choose Kickstarter?

Kickstarter is a wonderful platform for small independent developers to both raise the funds needed to finish the development of games, and to gain some attention from various communities that pay attention to these projects.

We set out to make this game because we wanted to show people how fun and immersive planetary orbits could be, and how gravity can be an interesting mechanic. Most people understand gravity in ways that only apply to them. Plus, when we learn about gravity in school, it’s just math. For many people, that’s boring and not immersive. Why just tell people about gravity when they can experience so many ways to utilize its power in a video game?

Is this your first game?

This game is the first commercially available game we’ve made as a team, and also the first one that we’ve launched a Kickstarter campaign for. We’re been very happy to see all the support that we’ve gotten so far!

What kind of rewards do you offer backers?

We came up with rewards that suited the strengths of the game and our members’ talents. For example, one of our higher tier rewards is a 2 minute original music composition by our composer, David Forman. The best advice I can give is that whatever rewards you choose, make sure that you can actually follow up on delivering those rewards.

What would be your advice regarding creating a project on Kickstarter in general?

Don’t hope that the idea will sell itself. Promote your Kickstarter in all your networks, and give people a reason to care about your project, not just the people behind it.

What did you do to promote your Kickstarter campaign?

We told everyone in our networks in various ways, and continually updated them on what was going on. We also reached out to groups/organizations/individuals who we thought would be interested in our project, and reached out to many gaming websites. Social media, emails, cold-calling, talking to people we knew, etc.

What can you tell us about your team?

Serenity Forge’s vision is to change people’s lives by challenging the way they think. We originally started trying to make video games in 2008, while all of our team members were still in high school. We officially became a LLC in 2012, and are currently actively developing both Luna’s Wandering Stars and our next game, Beyond Regret. We’re also in pre-development for our first 3D Oculus Rift compatible game, which is going to utilize synesthesia (the ability to “see” music and sounds) as a core gameplay mechanic.

Can you tell us something that isn’t listed on the Kickstarter page?

Because we wanted the game to show people how interesting playing with gravity would be, we originally wanted to give all the planets of the galaxy individual faces and personalities in order to create additional entertainment value. However, when we presented the idea publicly to Steam Greenlight and Kickstarter, we realized that both the idea and execution of the visual style wasn’t going in the right direction. We decided to scrap it for a new visual style that would complement rather than distract from the core gameplay mechanics and design.


The team at Serenity Forge sent us over some brand new screenshots showing off the great dynamic backgrounds and gameplay of Luna’s Wandering Stars.


Luna’s Wandering Stars is currently up on Steam Greenlight awaiting approval.  If you enjoy brain bending puzzle games and want to help indie developers, please check out the Greenlight page and give it a vote.  Every vote gets us closer to experiencing a game all about gravity.