Welcome to Slimgamer’s end of the year coverage. We took seven writers, gave them six categories, and locked them in a room until they’d decided on the Top 36 (or so) of 2012. Each writer picked one item from each category and we compiled the six lists as our take on the “Game of the Year” list. Every day for the next six days we’ll post a different category commemorating the best (and not so best) industry developments of the year.
For as far back as I can remember, I’ve wanted to go to E3. It’s been one of my dreams and, in 2012, I finally got there. I attended E3 for the first time and it was everything I always imagined it would be. Sort of.
E3 this year was missing something. There was no surprise. Everything that was shown off we either knew about before hand or could extrapolate based off of previous information. This year, it seemed like there was nothing but sequels or shooters and none of the special surprise announcements that make most E3s pop. E3 was, dare I say it, actually kinda boring.
E3 2012 will always be special to me but only because it was the first one that I ever attended – not because of the games.
I know. I’m as surprised as you are but, when I looked at how excited I was about Halo 4 and when I reread my impressions article on the multiplayer side, I realized that it was just missing that Halo experience that I’d been longing for. I was certain that the game would be an outstanding success but it let me down. Technically speaking, there is nothing wrong with Halo 4 (that I’ve noticed yet). It’s a very well built game but it just felt like it had no soul and, by the end of a slightly convoluted storyline, neither the interpersonal story or the apocalyptic story had grabbed me and I ended up not really caring about the outcomes of either.
Thanks, Nintendo. You have had outstanding success, in terms of sales, with your last console. It’s in everyone’s living room, even if not being played. You have to have made at least some kind of profit that can fund some hardware development research. If so, then why did you simply add a LeapPad (Google it, if you’re unfamiliar) to the Wii and call it a day? I was naive in thinking Nintendo would make its triumphant return to the hardcore gaming world. Before details emerged, I expected a console with a standard quality gaming controller, graphics appropriate for 2012, and a competitor looking to take on Xbox LIVE. Instead, they give us current gen graphics, a couple of neat tricks that you can do with the LeapPad controller, and an online experience that would put America Online to shame back in 1990. Nintendo, I quit you.
Now, I’m not saying that Resident Evil 6 is a bad game; I truly don’t think it is. The reason that it gets this category for me is because of what it could have been. I enjoyed Resident Evil 6 but, as I played it, I found that there were just so many aggravating and unnecessary things that didn’t need to be there. During all of this, though, moments of brilliance shine through showing you everything that Resident Evil 6 could have been. Unfortunately, this just ends up making the missteps all the worse. Of course, I still enjoyed my time with the game but, during my whole play-through, I couldn’t shake the nagging thoughts at the edge of my mind about how Resident Evil 6 really could have been something special.
I had Black Ops II on pre-order since September and had great expectations for the online multiplayer. Suffice it to say, I found it to be one big letdown. It was fun for the first few days but then it just lost all of its appeal. Graphically, the diamond guns looked terrible and, as for the gameplay, it was just one huge stretch of camping. The best thing about the game was the campaign; apart from that, I was incredibly disappointed.
Like most people, the Tony Hawk games were a big part of my childhood. While skateboarding meant getting hurt and going outside (Gross right?), the TH games gave me an extremely addictive medium to exploit. The original games had ridiculous combos, zany characters and an unforgettable soundtrack. I didn’t think it would be possible to mess this up. Well…they did. NO SPLITSCREEN? NO HORSE? Playing horse with friends and changing the word to the most insulting one imaginable was what I spent most of my time doing. While the remake was still fun, without the things that made the original so addictive, it got boring quickly.
I’ve been disappointed by many things this year so it’s impossible for me to choose just one thing. As far as my personal life goes, I turned 31 and am now officially a grumpy old man so that’s a little disappointing. But gaming wise, I was disappointed that I didn’t have more time to play more games! The year needs to be longer! I missed out on so many great games this past year like Hitman, Far Cry 3 and Journey (although I will be playing all three of those in the next few months)!
I was also hugely disappointed with the Doom 3 BFG Edition and I don’t even know where to start with that! The sheer level of disappointment cannot be put into words. There’s just so many things wrong with that game! First of all, they hardly improved the graphics at all; they just seemed to smooth out the edges. The controls weren’t particularly responsive, it suffered with a lot of slow down when you were surrounded by enemies and, on top of all of that, they produced the cardinal sin of Doom 3 and let you hold a flashlight and a weapon at the same time! That last sentence sounds really silly, I know, but when Doom 3 was first released, you couldn’t do that. You had to make a choice between a flashlight or a weapon and many of the rooms were so dark that you couldn’t even see where you were going; this had the result of making the game really scary at points! However, giving you the ability to hold both took that claustrophobic scary feeling away and kind of ruined the game really. And although the game came with both Doom and Doom 2 included, where was Final Doom?
But I guess one of the biggest disappointments for me in 2012 was how much I didn’t enjoy ME3! Yes, I know I’m probably in the minority and it was a game that I had been looking forward to for months and months and months (probably since I had completed ME2) but, when it came out and I started playing it, I found myself completely bored with the story. I was just going through the motions, trying to beat it just so I could see how Shepard’s story would end.
Get ready for tomorrow, where we’ll show you our picks for studio of the year.