Watch this trailer:
Now, you might be thinking to yourself “I don’t need to play this game, I have other more impressive games to play like Farcry 3 or X-COM” and you’d be right mostly but I’m here to tell you why you should give Genix your time, attention and (hopefully) a little bit of your money.
Genix is created by a company called XPod Games, they’re a tiny company currently comprising of two people, Aimee Bailey (Lead Programmer) and Rob Hancox (Lead Artist) Based in Liverpool in the UK XPod games have one mantra “we feel compelled to make games that actually feel like games, and we’d want to play” So let’s get back to it then – Genix
Genix is a top down 2D shooter which resembles the original Asteroids with keycards but that’s not reason for you not to give it your attention. When you play Genix it’s very easy to pick fault at it. It’s a very simple game with rudimentary design choices, you fly around the map that resembles the map from Doom, shoot bad guys which come in different geometric shapes and every now and then you pick up a key card which lets you get to a new part of the level but it’s a very well oiled game which lets you know that XPod really know what they’re doing when it comes to programming and actually piecing games together. You only have to look at their YouTube channel to know that the ‘2D Shooter’ trick isn’t the only one in their bag. And personally, if they expanded on this style of gameplay, I think they could be onto a real winner.
Genix isn’t one of those games that you will dedicate a thousand hours to but it is the type of game you will load up a thousand times because it’s so accessible, We all have those games on either our Steam account or XBox/PS3, those titles – usually indie titles – which we almost always go back to in between larger and usually more realistic games for a much needed touch of relief and enjoyment. You know, games!
So you can continue to play high-profile games such as Farcry 3 and X-COM but eventually the next generation of Ubisofts and 2K’s will begin to raise and I think that XPod Games (either in its current form or not) will offer good contributions to it.
I managed to sit down with XPod’s Lead Programmer – Aimee Bailey to discuss Indiegarden Business!
Where did the idea of Genix come from?
Genix started out as a bit of an accident slash experiment, when we first started the company Rob and I spent about 3-4 weeks playing round with various odd ball concepts to get us geared up to build our first game Hypoxia. The main theme was “if we are restricted to vector graphics, where could we take this”. Jumping forward to Eurogamer Expo, Genix became a saviour for us when we realized that Hypoxia wasn’t going to cut it there in the state it was in. Being really honest, it shocked us how stripping everything away to vectors made Genix accessible to such a wide audience, we actually had parents sitting their children down to play it as a non violent option!
Where does XPod go from here?
Right from the offset Rob and I have ran with the idea that we want to be more than hobbyists, we’ve been practising quite a considerable number of years and know we have the tech to pull of some great games. This year for us is about building a better relationship with our gamers, and attempting to move into an office so we can start building a team.
What other games are you working on at the moment?
One of our main strategies is to always make sure we have more than one project on the go, this isn’t to make things harder, rather we do this to make sure we always have a backup project. We are of course still working on Hypoxia, and now that Genix is at the publishing stage, we have introduced a new small viking based RPG named Fólkvangr which will take advantage of a 2D tile based engine that’s been in development behind the scenes for the last 3 years.
How is Hypoxia doing?
Hypoxia is getting there ha, Vex has had a make over and she’s looking awesome, also recently we managed to port the the engine over the Xbox 360 so we are making steady progress. The biggest challenge during development has been ensuring that the game runs at 60hz while having two levels running side by side, this throws up many complications especially when it comes to collision detection, so we’ve had to be a bit inventive.
If anyone wanted to offer their services to XPod, could they contact you?
They definitely can contact us, though we will most likely be looking to take on staff at our home in Liverpool once we open up office later this year instead of contracting work out. The contact form on our site always reaches a real person, so we encourage artists, level designers, and c#/java programmers to get in contact.
What kind of games do you enjoy playing in your spare time at the moment?
If Rob was here he would say he was desperate to get back to his PS3 so he could play the copy of Hitman Absolution that just arrived yesterday haha, where as I am looking forward to getting stuck into the recent humble bundle as there were quite a number of games that I missed previously, also after going through the peer review process on XBLIG I’ve stumbled across a few games I really loved (such as newly released game called Decoy).